Time For Bed was made during Global Game Jam 2019, pitting players in a chaotic 1 vs. 3 environment. Mom players are tasked with putting their triplets to sleep before midnight. Mom players can grab and place children in bed, but not jump. Triplet players can only jump and free their siblings from the beds, but not their Mom’s grasp.

As a Game Designer, I helped in designing the theme and gameplay mechanics and in iterating and playtesting the builds of the game. At the site, I was an enthusiastic teammate, attracting a plethora of players to the game.

Roles: Game Designer, Level Designer Team: 6 Members Engine: Unity

Result

“Jammer’s Choice” Award — The hectic gameplay paired nicely with the family-friendly environment and art style, leading to players at the jam calling each other “brother” and the mother character being called “mom” during play sessions.


Post-Global Game Jam 2019

Admitted to TOKYO SANDBOX in October 2020. (Delayed due to COVID-19)

Mobile port in development.

Tasks

  • Designed gameplay and iterated on physics and juiciness of movement and mechanics.

  • Designed level, focusing on placement of bedrooms and allowing “juke” movement during gameplay.

  • Worked closely with artists to design level layout.