Chance, our Sound Designer, came to us with a striking idea for the Jam-O-Drum. He wanted to design a world where by the end, guests were literally “black bagged” and taken away by authority. The guests would all build up a tower of some sort together, but eventually have it taken away from them, and eventually be killed by their own creation. We decided to split the world into two phases. Phase 1 would allow collaboration for the 4 Jam-O-Drum guests in a beautiful, green environment and mostly consist of the building. Phase 2 would be the gray, bleak Utopian environment brought forth by the players.