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My False Prophet: A Firefly Adventure contributions:

Story Outlining, Scene Outlining, Character Development, Act 3: Out of Options

 RPG Writing Workshop

Throughout Chris Klug’s Role-playing Game Writing Workshop, I wrote several character-driven scenes and a role-playing game adventure for the purpose of learning both role-playing game design and screenwriting techniques. We followed Beating The Story by Robin D. Laws and dissected several screenplays from contemporary shows and films like Goliath (Amazon Prime) and The Crown (Netflix). Along the way, I picked up skills like story mapping, emotional rhythm, and role-playing game action narrative.

For the final project, I teamed up with three other students (Ethan Hicks, Tiffany Li, Brian Teng) to pen a new adventure for the Firefly Role-playing Game. This RPG uses the Cortex Plus Game System to keep the players engage in fast-paced action at all times. Our 4 act expansion to the game has the original television series’ crew escape a villainous dictator’s spaceship after learning of his dark past with the fan-favorite character Shepherd Book (as seen on the cover of the adventure).

Read the edited .pdf of my contributions here.

Read the full .pdf adventure here.

All hand-drawn images courtesy of Tiffany Li.


Firefly Role-playing Game Action Scene

For the final project of the course, I was tasked with penning the action scene in Act 3 for the following story beat description:

“Therefore, having gained enough distance on the guards, Shepherd Book mentions that he knows where another prepared shuttle resides (Turning Point), which could perhaps be the crew’s ticket out of here; it seems a bit too convenient, but now’s not the time to look a gift horse in the mouth. The crew are chased down the corridors of the Alliance cruiser, managing to reach the hangar Book mentioned in the nick of time; sure enough, the cruiser sits idle, minimally guarded and ready for takeoff…”


Scene About an Inanimate Object

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During the course, we were given random objects to write about. I received this little grey astronaut from a peer, and I immediately was drawn to it as an interesting party favor. I then chose to let my two characters be in a long-distance relationship. I too was (and still am at the time of making this portfolio post) in a long-distance relationship. It was much easier for me to write what I knew during the course because dialogue came more naturally to me when I framed my scenes in situations I have previously been in.